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Democratizing the DBQ

January 11, 2015 admin
Featured, Literacy, Social Studies
0 Comment

What is a DBQ? A Document-Based Question is an essay question, which requires students to use historical documents (both primary and secondary sources) to develop a thesis, requiring them to synthesize these sources.  Sound difficult?  It is.  But I believe that all students can and need to develop high-level critical thinking skills.  Students should learn history through investigating primary and secondary source documents from a variety of perspectives. The DBQ Project The DBQ Project provides units that...

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Why do I use the Engineering Design Process?

Why do I use the Engineering Design Process?

July 26, 2014 admin
STEM
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44 percent of 2013 U.S. high school graduates are ready for college-level math 36 percent of 2013 U.S. high school students are ready for college-level science 26 percent of 2009 U.S. students took Algebra I before high school. (Up from 20 percent in 2005.) Only 12 percent of black students and 17 percent of Hispanic students took Algebra I before high school in 2009. But, 48 percent of Asian students took Algebra I before high...

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Mobile Devices & Apps

Mobile Devices & Apps

October 3, 2012 admin
Classroom Technology, Emerging Trends, Web 2.0
0 Comment

When students can access classroom content from anywhere, mobile learning is one way teachers are engaging learners.  “Mobile devices & apps are increasingly valued as important learning tools in K-12.  Once banned from the classroom, mobile devices & apps have become such compelling tools that schools are beginning to rethink standing policies, and some are even beginning to implement ‘bring your own device’ (BYOD) programs” (Johnson, 2012, pg. 4). As we consider how m-Learning helps students...

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Game-Based Learning

Game-Based Learning

August 2, 2012 admin
Classroom Technology, Emerging Trends, Web 2.0
0 Comment

The game-based learning movement in education seeks to integrate the active and critical learning required for effective instructional design, with the active and critical intellectual and emotional engagement seen in effective game design.  If teachers can combine the entertainment value of well-designed games with the rich content of lessons, then the hope is that students will not only learn, but enjoy learning and enjoy applying their new knowledge in the 21st century. History Teachers have...

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